• Toadstool: a dataset for training emotional intelligent machines playing Super Mario Bros 

      Svoren, Henrik; Thambawita, Vajira; Halvorsen, Pål; Jakobsen, Petter; Garcia-Ceja, Enrique; Noori, Farzan Majeed; Hammer, Hugo Lewi; Lux, Mathias; Riegler, Michael; Hicks, Steven (MMSys: Multimedia Systems;MMSys '20: Proceedings of the 11th ACM Multimedia Systems Conference, Conference object, 2020)
      Games are often defined as engines of experience, and they are heavily relying on emotions, they arouse in players. In this paper, we present a dataset called Toadstool as well as a reproducible methodology to extend ...